MENTAL ILLNESS PORTRAYED ON SCREEN
What makes it so appealing to the audience?
"For actors, it’s a cinematic gift, a chance to play a characteristic as well as a character. For directors, it’s a chance to explore the psyche in visual and narrative detail. For audiences, it’s a window into a world they will (hopefully) never experience. When combined in the just the right way, without histrionics or spectacle, the results can be incredible." - Source
Some people requested for some screenshot tips, so here are some basics. If there’s enough interest I’ll post some more.
Taking close-up shots
The ‘old’ way of taking them in Dragon’s Dogma was to make use of the Assassin’s Lyncean Sight skill or the Ranger’s Comet Shot skill and ‘zooming’ in on your subject. Among the limitations of using this technique is that you end up with a dark blurry ‘frame’ around your subject, as seen below:
Sometimes the frame effect can be used for some interesting screenshots, like the one below of Madeleine taken from the window:
This technique is fine if your subject is immobile, but as pawns like to walk around
and jump into fountainsit can be frustrating trying to take a decent screenshot of your pawn. Another drawback is that pawns also turn blurry or even ‘invisible’ if they get too close to your zoom area.
Here’s the easiest way to take close-ups or profile shots of your pawn(s) in the game.